I am an Art Director, Concept Artist, and Character Designer with over 10 years of experience in the games, animation, and comics industries. I currently head visual development at WB Games. I specialize in early IP development, world-building, and creating unique visual styles that enhance gameplay and narrative.
I have worked on various titles, including Overwatch, 2XKO, Marvel Rivals, Borderlands, Wayfinder, Ruined King, Multiversus, League of Legends, and more ... where I helped design globally appealing characters and maintain cohesive art direction across teams. My methodology integrates solid design principles with a profound understanding of storytelling, and I collaborate closely with world-class teams to bring new worlds to life. Beyond gaming, I created comic covers for DC and Marvel, featuring characters like Spiderman, X-men, Venom, and Batman...
My art style draws inspiration from comics, games, advertising, and urban life, ensuring I infuse energy and clarity into every project I undertake.
- Leading the MVS Fighting Game Character Concept art direction, IP's character vision, and world concept design.
- Driving the Art Style for PFG Games.
- leading the character vision and worlds concept design of a new Game and IP.
Hicham is a Principal Concept Artist/Creative Lead working at Riot Games and Comic Artist, currently in Bay Area Cali- USA.
He immerses himself in anything that relates to comics and video games, especially the concept development side of them.
His artworks touch any kind of works related to arts and creativity and reflect a lot of references to comics, advertisings, video games, and urban life.